EN GÜZEL OYUNLAR BURDAAAAAAAAAAAA
Ben 10 oyunları için:
http://www.cartoonnetwork.com/tv_shows/ben10/index.html
Pokemonların en süper oyunları burda:
http://www.cartoonnetwork.com/tv_shows/pokemon/index.html
En yeni sünger bob oyunları burada:
http://www.nick.com/games/nick_games/spongebob/index.jhtml
Jimmy Neutron'nun en güzel oyunları için:
http://www.nick.com/shows/jimmy_neutron/index.jhtml
Commando 2'nin oynu için:
http://www.miniclip.com/games/commando-2/en/
Multiplayer Power Soccer için bu site yeter:
http://powerfootball.miniclip.com/
Counter Force için:
http://www.oyunmemo.com/Counter_Force_Oyunu.html
ONLİNE STRETEJİ OYUNLARININ EN YENİ SİTELERİ:
http://www.bitefight.net/
http://www.klansavaslari.net/
http://www.ogame.com.tr/
http://www.gladiatus.net/
http://www.battle-knight.net/
http://www.seafight.com/
http://www.wildguns.org/
http://ikariam.net/
http://futbolcup.net/
http://www.popmundo.com/common/index.html
http://fox.sanalbaskan.com/
EN İYİ ONLİNE OYUNLAR
http://www.cabalonline.com/tr/
http://www.silkroadonline.net/
http://knightonlineworld.gamersfirst.com/
http://www.metin2.org/
action="http://www.darkvadi.tr.gg" method="post" target="_new">
type="text/javascript">
function cbsnake(){
//Pixels to move at once
this.jump = 8;
//Size of snake. Make this one less than jump. Doesn't have to be,but adds good effect
this.sos = 7;
//Size of board
//DANGER!!! this.sofb must be EVENLY dividable by this.jump DANGER!!!!
this.sofb = 400;
//Set things up
this.daway = this.sofb - this.jump;
this.correct = new Array();
this.correct[0] = 0;
while(this.correct[this.correct.length -1] != this.daway){
this.correct[this.correct.length] = this.correct[this.correct.length -1]+this.jump
}
this.zero = 0;
var gameboard = ' Basit bir yılan oyunu oyuna başlamak için bir seviye seçin.
0 yavaş orta hızlı
';
document.write(gameboard);
}
cbsnake.prototype.setup = function(setspeed){
var thisObj = this;
//Score...
this.score = 0;
//Snake Direction
this.sdir = 'none';
this.sdirb = 'none';
this.sdirp = 'none';
//Snake arrays
this.ctop = new Array();
this.cleft = new Array();
//Top of snake class
this.ctop[0] = 200;
this.ctop[1] = -8;
//Left of Snake class
this.cleft[0] = 200;
this.cleft[1] = -8;
//current top of apple
this.atop = 0;
//current left of apple
this.aleft = 0;
//Milliseconds between move
this.speed = setspeed;
document.getElementById('board').innerHTML = '
';
this.moveapple();
this.stopgame = false;
setTimeout(function(){ thisObj.msnake() },this.speed);
document.onkeydown = function(e){ return thisObj.snakedir(e); };
}
cbsnake.prototype.slow = function(){
this.setup(100);
this.buttons('true');
document.getElementById('slow').blur();
}
cbsnake.prototype.medium = function(){
this.setup(70);
this.buttons('true');
document.getElementById('medium').blur();
}
cbsnake.prototype.fast = function(){
this.setup(30);
this.buttons('true');
document.getElementById('fast').blur();
}
cbsnake.prototype.rannum = function(num1,num2){
num1 = parseInt(num1);
num2 = parseInt(num2);
var generator = Math.random()*(Math.abs(num2-num1));
generator = Math.round(num1+generator);
return generator;
}
cbsnake.prototype.moveapple = function(){
var usethis = false;
while(!usethis){
this.atop = this.correct[this.rannum(0,this.correct.length-1)];
this.aleft = this.correct[this.rannum(0,this.correct.length-1)];
if(this.numInArray(this.ctop,this.cleft,this.atop,this.aleft) == 0){
usethis = true;
}
}
document.getElementById('apple').style.top = this.atop+"px";
document.getElementById('apple').style.left = this.aleft+"px";
}
cbsnake.prototype.snakedir = function(e){
if(!e){
//IE...
e = window.event;
}
switch(e.keyCode){
case 38:
if(this.sdir != 'down' && this.sdirp != 'down'){
this.sdirb = 'up';
this.sdirp = 'up';
}
break;
case 40:
if(this.sdir != 'up' && this.sdirp != 'up'){
this.sdirb = 'down';
this.sdirp = 'down';
}
break;
case 37:
if(this.sdir != 'right' && this.sdirp != 'right'){
this.sdirb = 'left';
this.sdirp = 'left';
}
break;
case 39:
if(this.sdir != 'left' && this.sdirp != 'left'){
this.sdirb = 'right';
this.sdirp = 'right';
}
break;
case 32:
if(this.sdir == 'none' && this.sdirp != 'none'){
this.sdirb = this.sdirp;
this.sdirp = 'none';
}
else{
this.sdirp = this.sdir;
this.sdirb = 'none';
}
break;
}
return this.stopgame;
}
cbsnake.prototype.msnake = function(){
if(this.stopgame === false){
if(this.sdir != 'none'){
this.moveall();
}
var thisObj = this;
switch(this.sdir){
case 'up':
this.ctop[0] = this.ctop[0] - this.jump;
document.getElementById('snake0').style.top = this.ctop[0]+"px";
if((this.ctop[0] == this.zero && this.sdirb == 'up') || this.ctop[0] < this.zero){
this.gover();
}
break;
case 'down':
this.ctop[0] = this.ctop[0] + this.jump;
document.getElementById('snake0').style.top = this.ctop[0]+"px";
if((this.ctop[0] == this.daway && this.sdirb == 'down') || this.ctop[0] > this.daway){
this.gover();
}
break;
case 'left':
this.cleft[0] = this.cleft[0] - this.jump;
document.getElementById('snake0').style.left = this.cleft[0]+"px";
if((this.cleft[0] == this.zero && this.sdirb == 'left') || this.cleft[0] < this.zero){
this.gover();
}
break;
case 'right':
this.cleft[0] = this.cleft[0] + this.jump;
document.getElementById('snake0').style.left = this.cleft[0]+"px";
if((this.cleft[0] == this.daway && this.sdirb == 'right') || this.cleft[0] > this.daway){
this.gover();
}
break;
}
if(this.sdir != 'none'){
this.hitself();
this.happle();
}
this.sdir = this.sdirb
setTimeout(function(){ thisObj.msnake() },this.speed);
}
}
cbsnake.prototype.gover = function(){
if(!this.stopgame){
this.stopgame = true;
var inner = document.getElementById('board').innerHTML;
document.getElementById('board').innerHTML = inner+'oyun bitti senin puanın '+this.score+'
';
document.getElementById('apple').style.backgroundColor = '#D7BEBE';
for(i=0;i
document.getElementById('snake'+i).style.backgroundColor = '#BEBEBE';
}
this.buttons('');
}
}
cbsnake.prototype.happle = function(){
if(this.atop == this.ctop[0] && this.aleft == this.cleft[0]){
//HIT!!!
this.score++;
document.getElementById('cscore').innerHTML = this.score;
this.moveapple();
this.addsnake();
}
}
cbsnake.prototype.addsnake = function(){
var newsnake = document.createElement('div');
var newid = 'snake'+this.cleft.length;
newsnake.setAttribute('id',newid);
//this crap is for IE. I would rather add the class name.
newsnake.style.position = 'absolute';
newsnake.style.top = '-10px';
newsnake.style.left = '-10px';
newsnake.style.display = 'none';
newsnake.style.backgroundColor = 'black';
newsnake.style.height = '7px';
newsnake.style.width = '7px';
newsnake.style.overflow = 'hidden';
document.getElementById('board').appendChild(newsnake);
this.cleft[this.cleft.length] = -10;
this.ctop[this.ctop.length] = -10;
}
cbsnake.prototype.moveall = function(){
var i = this.ctop.length - 1;
while(i != 0){
document.getElementById('snake'+i).style.top = document.getElementById('snake'+(i-1)).style.top;
document.getElementById('snake'+i).style.left = document.getElementById('snake'+(i-1)).style.left;
document.getElementById('snake'+i).style.display = 'block';
this.ctop[i] = this.ctop[i-1];
this.cleft[i] = this.cleft[i-1];
i = i - 1;
}
}
cbsnake.prototype.numInArray = function(array,array2,value,value2){
var n = 0;
for (var i=0; i < array.length; i++) {
if (array[i] === value && array2[i] === value2) {
n++;
}
}
return n;
}
cbsnake.prototype.hitself = function(){
if(this.numInArray(this.ctop,this.cleft,this.ctop[0],this.cleft[0]) > 1){
this.gover();
}
}
cbsnake.prototype.buttons = function(setto){
document.getElementById('slow').disabled = setto;
document.getElementById('medium').disabled = setto;
document.getElementById('fast').disabled = setto;
}
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